Played 122 times.
n the depths of a forgotten library, a tale unfolds on the pages of a timeless tome. Embark on an epic adventure through a labyrinth of words, where each twist and turn reveals a new enigma. Decipher cryptic puzzles, unravel mind-bending riddles, and confront the enigmatic guardians who protect the secrets of this literary realm. With every page you turn, the lines between fiction and reality blur, and you find yourself immersed in a world where the power of words holds sway.
Instructions:
* Objective: To be the first player or team to get rid of all their cards.
* Setup:
* Use a standard deck of 52 cards.
* Deal 7 cards to each player.
* Place the remaining deck face down in the center of the table to form the draw pile.
* Turn the top card of the draw pile face up to start the discard pile.
* Gameplay:
* Start with the player to the left of the dealer.
* On your turn, you must play a card from your hand that matches either the suit or number of the top card on the discard pile.
* If you cannot play a card, you must draw one from the draw pile.
* If the card you draw matches the top card on the discard pile, you may play it immediately.
* If you draw a card that does not match, your turn ends and the next player takes their turn.
* You can also play special cards:
* Wild Card: Can be played on any card.
* Reverse Card: Reverses the direction of play.
* Skip Card: Skips the next player's turn.
* Draw Two Card: Forces the next player to draw two cards and skip their turn.
* Winning:
* The first player or team to get rid of all their cards wins.
FAQs:
* Can you play a card that matches the special card on the discard pile? No, you must play a card that matches the suit or number of the card underneath the special card.
* What happens if you draw the last card from the draw pile? Shuffle the discard pile (except for the top card) and place it face down to form a new draw pile.
* Can you end your turn by drawing a card? No, you must play a card from your hand on your turn, even if you draw a card that does not match.
* What happens if a player plays an illegal move? The player must draw two cards and skip their next turn.